Unlike other platformer games of this ilk the game never really evolves or introduces new mechanics more than use an item or hat to continue to next area and these moments are simple use the context item for a premade animation to progress rather than a new ability to use. There is the additional goal of collecting coins and trophies but most of the time you’ll be remembering where to go and exploring what feel like linear dull nothing areas, occasionally stumbling across interesting fleshed out hub-like villages. Simple controls of jump, roll, kick and switching out hats and items to continue along a simple story. Pikuniku is a basic 2d physics platformer with occasional puzzles but nothing more complex than push the button and kick the block/ball to the button. Given it’s scope and the addition of a 2 play co-op mode are we looking at a new Donut County in terms of unique fun or just another stand out that doesn’t go anywhere? Sorry but your house was hidden soooooo… special treats? They also typically tend to be quite short which given modern living and work this can be a godsend if they hit that Portal ( yes it’s a tired example but it’s still true) sweet spot of being short but incredibly well produced. That’s one the reasons I keep bashing on about Iconoclasts so much and why games like Pikuniku are always going to get the most attention to complete. I’m a sucker for any game that has a unique feel to it that tries to stand out from the crowd, if it has a unique sense of humor or vision even better. I’ll freely admit, this one has been on my radar for a while.
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